The good news is the units themselves and map are distinctively colored, so it is easy to see all of the units on the screen – I hate when a unit blends and I miss it because of that and as a result make a huge tactical blunder. This can make it somewhat difficult at times to tell one of your allied units apart from another, even if they have wholly different functionality. Animations are effective if basic, but units really lack distinguishing features. Lower end PCs will be able to operate it due to the adequate if simple visual details.
The strategy components are all quite well-balanced and the game itself run smoothly. In many ways, this is indicative of Broadsword: Age of Chivalry’s biggest fault – it just does not do a great deal to hook you in on what is happening. Both have distinctive feels, though the paths you take through each are incredibly linear. The ideals of chivalry were popularized in medieval literature, particularly the literary cycles known as the Matter of France, relating. It was associated with the medieval Christian institution of knighthood knights and gentlemens behaviours were governed by chivalrous social codes. Here you can choose to side with either army. Chivalry, or the chivalric code, is an informal and varying code of conduct developed between 11. Plenty of games have used this as fuel for their scenario, pitting the French against the English. Your primary setting is that of the Hundred Years War.